Education, Research, Formation, and Action in General Education Journal
Education, Research, Formation, and Action in General Education Jouurnal diterbitkan oleh Yayasan Pendidikan Bangun Cipta. Jurnal ini terbit dua kali dalam setahun yakni pada bulan Juni dan Desember. Tujuan dari publikasi pada jurnal ini adalah untuk mengangkat dan mendiseminasikan isu-isu bidang pendidikan secara nasional maupun global sebagai usaha berkontribusi dan mencari formula dalam membangun pendidikan yang berkuliatas dan mengembangkan potensi peserta didik secara maksimal.
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Improving English Speaking Skills Using Communicative Language Teaching (CLT) Approach with Games at Practical Education Center (PEC) Bintara Jaya
The research used a Classroom Action Research (CAR) approach, which is a method for improving teaching practices through repeated cycles of planning, acting, observing, and reflecting. The study took place over two cycles. To gather information, the researchers gave speaking tests before the study started, after the first cycle, and after the second cycle. They also observed classes and talked to students and the teacher in interviews. For the numbers, they calculated average scores, looked at how many students met the minimum standard, and used statistical tests like paired-sample t-tests or nonparametric alternatives if needed. For the qualitative data, they grouped similar ideas together and checked them against other sources to make sure they were accurate. The results showed big improvements in speaking: the average score went from 57.76 before the study to 72.16 after the first cycle and then up to 78.56 after the second cycle. The percentage of students who met the minimum standard increased from 24% to 84%. The interviews and observations also showed that students were more involved, more confident, and talked more during classes. The study found that using CLT with games is a good way to improve speaking skills, especially in areas like fluency, vocabulary, and confidence. From a teaching perspective, this suggests that using games and focusing on real communication can create a more lively and student-centered classroom. However, the study had some limits, like a small number of students and a short time frame. Future studies should look at longer periods and different settings to confirm these findings
Hak Cipta (c) 2026 Bahtiar, Iswandini Agustin, Mira Ermita (Penulis) https://creativecommons.org/licenses/by-sa/4.0
An Analysis of Students’ Errors in Using the Simple Present Tense at the Seventh Grade of SMP Bisnis Informatika Bekasi
In Indonesia, English is taught as a foreign language rather than used in daily communication. English holds a strategic role for Indonesian students as a tool for international communication and access to global knowledge, science, and culture. Since English is not used in everyday life, students often make errors influenced by their first language. This study aimed to identify students’ errors in the simple present tense, explore the causes, and propose solutions. Using a descriptive method, the research involved 36 second-grade students at SMP Bisnis Informatika Bekasi in 2024/2025. Data were collected through completion and multiple-choice tests. Results showed that 3.7% of students scored very low, 18.53% low, 62.96% fair, and 14.81% good in forming simple present tense sentences. Common errors included verb form confusion and a lack of tense pattern understanding. After substitution drills, students’ average scores improved from 71.86 to 76.29, indicating that substitution exercises effectively enhanced their mastery of the simple present tense.
Hak Cipta (c) 2026 Muhammad Nur Zakaria, Leroy Holman Siahaan, Ika Chairiyani (Penulis) https://creativecommons.org/licenses/by-sa/4.0
The Effect of Audio-Visual Media Towards Students Speaking Abilities in Grade Seventh at MTS Rudlatul Mu’alimin Darur Abror
This study aims to determine the effects and influence of audio visual media on students' speaking abilities at MTs Raudlatul Mu'alimin Darur Abror Bekasi in academic year 2024/2025. Written pre-test and post-test instruments were used to obtain data. This study utilized lecture and question-and-answer methods in the learning process. The population and sample consisted of class VIIA students as the control class and class VIIB students as the experimental class. Class VIIA (control) consisted of 21 students, and class VIIB (experimental) also consisted of 21 students. Data analysis used Analysis of Variance and the Shapiro-Wilk test. The results showed a statistically significant difference in the average English learning outcomes of students between the experimental and control classes. Based on the Independent-Samples T-Test on the post-test, the significance value (Sig.) was 0.000 (<0.05), and the calculated t-value of -9.960 was significantly greater than the t-table of 2.021. The average post-test score of the experimental class (92.23) was significantly higher than the average post-test score of the control class (79.71). Thus, it is concluded that learning using audio-visual media is more effective in influencing student learning outcomes than the lecture method
Hak Cipta (c) 2026 Sari S. N., Yon A.E., Ermita M. (Penulis) https://creativecommons.org/licenses/by-sa/4.0
Demotivational Factors In English Language Learning Among Indonesian Senior High School Students
English is presently an imperative ability in Indonesia for scholarly accomplishment and worldwide openings. Still, numerous understudies battle to remain propelled when learning English. In spite of the fact that inspiration has been broadly examined, there’s less inquire about on what causes understudies to lose inspiration in Indonesian EFL settings. This study looks at the most reasons understudies at Fadhilah Edu Center, Cibitung, feel demotivated in learning English. The investigate utilized a subjective case ponder, gathering information from 12 senior tall school understudies and 4 instructors through surveys, interviews, and 16 classroom perceptions. The examination found four primary sources of demotivation: educator components like tedious instructing and small input; learner variables such as moo certainty and uneasiness; regulation issues like exam-focused educational program and constrained assets; and material challenges, counting troublesome or unimportant writings. The foremost critical variables were exam weight, educating strategies, and moo self-confidence. The comes about appear that demotivation comes from both individual and broader instructive components. To address this, the think about proposes utilizing more intelligently, student-centered educating, giving steady input, altering the educational modules, and advertising more chances for genuine English utilize
Hak Cipta (c) 2026 Devy N.A. Fahilah, Leroy Holman Siahaan, Syamsi Edi (Penulis) https://creativecommons.org/licenses/by-sa/4.0
English Learning Motivation of Seventh Grade Students Affected by Gadget Addiction: A Case Study at Fadhilah Edu Center (FEC) Cibitung
This study examines the correlation between gadget addiction and English learning motivation among seventh-grade students at Fadhilah Edu Center, Cibitung, Bekasi. Using a mixed-methods approach, data were collected from 30 students through an adapted Smartphone Addiction Scale-Short Version and Gardner's Attitude/Motivation Test Battery, supplemented by qualitative interviews and observations. Findings reveal that 50% of students exhibit moderate gadget addiction, with over half using gadgets more than four hours daily for non-academic purposes. Despite widespread device dependency, 66.7% demonstrate high English learning motivation. Correlation analysis shows controlled gadget use positively correlates with intrinsic and integrative motivation, enhancing cultural exposure and learning engagement through access to authentic English content. However, excessive use negatively impacts extrinsic motivation through distraction and reduced academic focus. Instrumental motivation remains stable across addiction levels, reflecting a strong awareness of the practical importance. Students categorize into three groups: productive users who leverage technology for learning, ambivalent users experiencing benefit-distraction tensions, and distracted users whose learning suffers significantly
Hak Cipta (c) 2026 Aisah Pitriani, Leroy Holman Siahaan, Yanti Rusmiati (Penulis) https://creativecommons.org/licenses/by-sa/4.0
The Use of Wattpad Learning Media on Students’ Reading Comprehension Skills
This study investigates the use of Wattpad as a digital learning medium to improve students’ reading comprehension skills. The research was motivated by the low reading interest and comprehension ability among Indonesian high school students. The objective of this research is to analyze whether the integration of Wattpad can enhance students’ literal, inferential, and evaluative comprehension when reading English narrative texts. The study employed a qualitative approach with a constructivist Grounded Theory design. Data were collected through classroom observations, semi-structured interviews, documentation, and pre-test and post-test instruments conducted on eleventh-grade students of An Nur Islamic High School, Bekasi. This experimental research divided the students into an experimental group and a control group to examine the effectiveness of Wattpad compared to conventional teaching methods. The findings reveal a significant improvement in students’ reading comprehension after using Wattpad. In addition, students reported increased motivation and engagement due to Wattpad’s interactive features, relatable content, and accessibility through digital devices. This research contributes theoretically by expanding digital literacy discourse in English language education and practically by offering an alternative medium that aligns with Generation Z’s learning habits
Hak Cipta (c) 2026 Adelia Eka Saputri, Yanti Rusmiati, Subadar (Penulis) https://creativecommons.org/licenses/by-sa/4.0
The Effect of Anime Dubbing Towards Students' Speaking Skills at MTS Raudlatul Mu'alimin Darul Abror Bekasi
This study aims to determine the effect of anime dubbing on students' speaking abilities at Mts Raudlatul Mu'alimin Darul Abror Bekasi. The method employed is quantitative, utilizing a quasi-experimental design that involves two groups: an experimental group and a control group, each comprising 21 participants. The experimental group underwent anime dubbing activities over four sessions, while the control group received conventional speaking lessons. The measurement tools were speaking tests and written tests, administered as pre-tests and post-tests. The results showed a statistically significant difference in the average English learning outcomes between the experimental and control classes. Based on the Independent T-Test on post-test scores (sig) of 0.002 (<0.05), since the significance level was <0.05, H0 was rejected, and H1 accepted. Therefore, it is concluded that learning using anime dubbing is more effective in improving students' learning outcomes compared to conventional methods
Hak Cipta (c) 2026 Yuli Sarofah, Leroy Holman Siahaan, Rini Septa Angraini (Penulis) https://creativecommons.org/licenses/by-sa/4.0
An Analysis of Reading Comprehension Learning Strategies Used by English Teachers at SMP Nusantara Islamic School
This study aims to analyze the reading comprehension learning strategies used by English teachers at SMP Nusantara Islamic School. The method used in this study is descriptive qualitative, with data collection through classroom observations, interviews, and a questionnaire. The subjects of the study consisted of one experienced English teacher who taught at the school. The results of the analysis showed that teachers used various strategies, including text-based approaches, group discussions, and the use of interactive media called Reciprocal Teaching and Question Answer Relationship (QARs) learning strategies to improve students' reading comprehension. In addition, this study also identified the challenges faced by teachers in implementing these strategies, such as time constraints and variations in student abilities. These findings are expected to provide insight into the development of more effective teaching methods in improving students' reading skills in Islamic educational environments
Hak Cipta (c) 2025 Tia Fitria Maulida, Lenny Solo, Yon A.E. (Penulis) https://creativecommons.org/licenses/by-sa/4.0
The Effectiveness of Using the Role Play Method on Students’ Speaking Skill at SMP Hutama Bekasi
This study aims to determine the effectiveness of using the role play method in improving students' speaking skills at SMP HUTAMA Bekasi in 2025. The research method used is a quantitative experiment with a purposive sampling technique. The research sample consisted of 54 7th-grade students, divided into two groups: a control class of 28 students and an experimental class of 26 students. The research data were collected through speaking tests given before and after treatment. Data analysis was conducted using SPSS version 27 software to test the difference in average speaking skill scores between the control class and the experimental class. The results showed that the average score of students' speaking skills in the experimental class increased significantly from 64.64 to 88.68 after the application of the role play method. The increase showed that the role play method made a positive contribution to the learning process of English speaking. Thus, it can be concluded that the use of the role play method is effective in improving the speaking skills of students of SMP HUTAMA Bekasi, especially in grade 7 students
Hak Cipta (c) 2025 Uli Nur Abidah, Yon A.E., Lenny Solo (Penulis) https://creativecommons.org/licenses/by-sa/4.0
Language Style Analysis of The Main Character in the “Elemental: Forces of Nature” A Movie Based on Martin Joose's Theory
This study analyzes the language style of the main character in the film Elemental: Forces of Nature using Martin Joos’ theory, which categorizes language styles into five types: frozen, formal, consultative, casual, and intimate. The research is grounded in the understanding that language is a vital communication tool that reflects social context, relationships, and personal identity. The film was chosen due to its diverse character interactions that occur across different social settings, offering a rich basis for examining stylistic variations in dialogue. The study aims to identify the types of language styles used by the main character, determine the most dominant style, and explore how social factors such as emotional closeness and status influence language choices. This research employs a descriptive qualitative method, with data collected through careful observation of the character's utterances and content analysis of the film's script. The findings reveal that all five types of language styles outlined by Joos are present in the film, with the casual style being the most frequently used, indicating the prevalence of informal, emotionally expressive communication. Furthermore, the use of different styles reflects shifts in the character's relationships, situational demands, and levels of formality. The study concludes that language style is not only a reflection of individual and social dynamics but also serves as a narrative device that supports character development and advances the storyline
Hak Cipta (c) 2025 Aprilia Ristiyana, Lenny Solo, Subadar (Penulis) https://creativecommons.org/licenses/by-sa/4.0
An Analysis of Figurative Language in Eminem's Selected Song in Recovery Album
The researcher employed qualitative research methods as the data consists of written or spoken words. The data was collected from Eminem’s selected song in the “Recovery” album, released in June 2010. The researcher followed eight steps for data analysis, including listening to the songs, reading the lyrics, underlining words related to figurative language, identifying and classifying specific lyrics, reanalyzing the lyrics, coding, and finally, creating tables and pie charts. There were 16 instances of total figurative language found in this research. In the song lyrics of these 6 types of figurative language, hyperbole is the most dominant, accounting for 25%. This is followed by metonymy and personification, each at 19%, and metaphor, also at 19%. Similes come next at 12%, followed by irony at 6%, and lastly, litotes at 0%
Hak Cipta (c) 2025 Alif Naufal, Ika Chairiyani, Rini Septa Angraini (Penulis) https://creativecommons.org/licenses/by-sa/4.0
Improving Students’ Speaking Proficiency Through Task Based Language Teaching
This study aims to explore the implementation and impact of Task-Based Language Teaching (TBLT) in improving speaking proficiency. The research focuses on two key aspects: first, explaining the integration of TBLT principles within the existing curriculum, particularly in terms of task design, sequencing, and implementation strategies; second, analysing the impact of TBLT on students' speaking proficiency. The study assesses measurable improvements in fluency, accuracy, complexity, and confidence levels in spoken communication. Through both qualitative and quantitative methods, the findings provide insights into how TBLT enhances student performance in a real-world classroom setting, offering practical implications for language educators seeking to improve speaking skills in a similar educational context
Hak Cipta (c) 2024 Siti Tsa’wanah, Yon A.E., Lenny Solo (Author) https://creativecommons.org/licenses/by-sa/4.0
The Implementation of English Club Program on Students' Speaking Skills (A Case Study at SMP Islam Rejis Bekasi)
This study examines the implementation of the English Club Program on students' speaking skills at SMP Islam Rejis Bekasi, employing a qualitative methodology for an in-depth exploration of participants' experiences. The research focuses on five key areas: student motivation and participation, learning methods, the program's implementation on speaking skills, the roles of teachers and facilitators, and obstacles faced. Findings from observations, interviews, and documentation indicate that the English Club significantly enhances students’ speaking skills through structured activities such as presentations and discussions, leading to increased confidence, fluency, pronunciation, articulation, vocabulary usage, and sentence structure among participants
Hak Cipta (c) 2025 Kharis Muhamad Apriawan (Penulis) https://creativecommons.org/licenses/by-sa/4.0
An Analysis Moral Value on Indiana Jones Movie Series
This research explores the portrayal of moral values in the film Indiana Jones and the Last Crusade, focusing on how these values are depicted through character development, narrative structures, and ethical dilemmas. This research aims to describe key moral values such as bravery, integrity, honesty, the pursuit of knowledge, and the battle between good and evil, and to analyze their relevance to character education. This research using qualitative content analysis, the study systematically examines 15 instances of moral values within the film, utilizing descriptive data, including images and character dialogues, to illustrate these values. The findings reveal that Indiana Jones and the Last Crusade offers a rich tapestry of ethical themes that are not only integral to the narrative but also serve as valuable sources for character education. These values, as presented in the film, can be applied to real-life situations, providing viewers with moral guidance and enhancing their understanding of ethical principles. This research contributes to the understanding of how films can be used as educational tools, particularly in the context of character education. By highlighting the moral values embedded in the film, this study offers insights into how media can influence and shape moral development
Hak Cipta (c) 2024 Aditya Hermawan, Dini Hidayati, Lenny Solo (Author) https://creativecommons.org/licenses/by-sa/4.0
Illocutionary Acts of The Main Character in Peaky Blinders Season 2 Episode 1 by Steven Knight
This research explores Thomas Shelby's use of illocutionary acts in Episode 1 of Season 2 of the television series 'Peaky Blinders,' employing Searle's speech act theory as a methodological framework. The analysis identifies a total of 73 illocutionary acts, comprising 31 Representatives (42,47%), 33 Directives (45,21%), 3 Commissive (4,11%), 6 Expressive (8,22%), and 0 Declarations (0%). The predominance of Representatives and Directives underscores Thomas Shelby's role as a commanding and assertive leader, frequently involved in stating facts and giving orders. The absence of Declaratives aligns with his character's pragmatic approach, focusing on influence rather than formal declarations. Additionally, the study finds only 5 instances of indirect speech acts, indicating a strong preference for direct communication. These findings offer valuable insights into Thomas Shelby's speech patterns and suggest avenues for further research, such as examining his communicative behavior across different episodes and seasons, conducting comparative studies with other characters, and applying these insights to enhance scriptwriting and character development in media
Hak Cipta (c) 2024 Ahmad Sulaeman, Lenny Solo, Yon A.E. (Author) https://creativecommons.org/licenses/by-sa/4.0
A Deixis Analysis of Jung Kook’s Song Lyrics in “Golden” Album
Pragmatics is the study of how words or sentences change meaning when context changes, one pragmatic field of study that deals with interpreting the meaning of a context or utterance from speakers to listeners is called deixis. deictic expression which is often referred to as “indexical” by the experts can indicate a relationship between time, space, and people who are involved the present study employs a descriptive qualitative methodology, with the primary data source being the lyrics of the song. The research method used to characterize natural phenomena and the relationships between one phenomenon and another is called descriptive qualitative research. Since the research's data consists of words or utterances, this study employs a content analysis research methodology. Person deixis is the most widely used with 67 deictic words or 52%, such as first, second, and third person dominate the deixis in the whole album. Next, the second and third places show place deixis with 30 deictic words and time deixis with 31 deictic words have the same number of rounding 24%. In Jungkook's Golden album, deixis related to people, places, and times are mentioned and utilized. The reason why the person deixis is the most dominant on this album is because the songwriter shares a lot of his emotions with the listener. This research also shows that deixis greatly affects the meaning of a sentence whose reference is not fixed
Hak Cipta (c) 2024 Anjani MW, Yon A.E., Subadar (Author) https://creativecommons.org/licenses/by-sa/4.0
The Correlation Between the Use of Digital Literacy and Student Writing Skill Descriptive Text at MTS Darul Abror Bekasi
Digital literacy and writing are closely related. The basic skill of digital literacy is understanding. the capacity to infer both explicit and implicit concepts from media. When someone uses digital literacy, writing in English is not always easy for them. This study sought to ascertain whether there was a relationship between students' proficiency in digital literacy and their writing of descriptive texts. The seventh grade at MTs Darul Abror Bekasi was investigated as part of a correlational study. The study's conclusions showed a strong correlation between students' proficiency in digital literacy and their capacity to produce descriptive writing. It was established that the correlation coefficient value was "higher" than the score r table, or 0.690 < 0.456, meaning that the correlation can be interpreted as falling between 0.61 and 0.80. coefficient. One may argue that there is a direct correlation between students' proficiency in digital literacy and their writing of descriptive texts. It is therefore possible to say that while Ha is accepted, Ho is rejected
Hak Cipta (c) 2024 Siti Zakiyatun, Lenny Solo, Rini Septa Angraini (Author) https://creativecommons.org/licenses/by-sa/4.0
Meningkatkan Kemampuan Kognitif Melalui Kegiatan Berhitung pada Anak Usia 5-6 Tahun di TK Angkasa 8 Halim Perdana Kusuma
Meningkatkan kemampuan kognitif pada anak usia dini merupakan salah satu kemampuan yang sangat penting dalam kehidupan anak karena dengan menguasai kemampuan kognitif anak dilatih untuk dapat mengenal angka, berhitung, mengenal objek dan lain sebagainya. untuk meningkatkan kemampuan kognitif melalui kegiatan berhitung. Berdasarkan pengalaman peneliti, bahwa sebagian anak-anak kelompok B usia 5 – 6 tahun yang ada di TK Angkasa 8 Halim Perdana Kusuma, terdapat permasalahan anak dalam berhitung. Oleh sebab itu peneliti mencari dan menemukan solusi untuk menstimulus anak dalam berhitung. Subjek penelitian di kelompok B adalah 10 anak yang terdiri dari 5 anak perempuan dan 5 anak laki-laki. Peneliti menggunakan Metode Penelitian Tindakan Kelas untuk meningkatkan kemampuan kognitif melalui kegiatan berhitung. Penelitian ini dilaksanakan dalam 2 siklus yaitu siklus 1 dilaksanakan didalam kelas sedangkan siklus 2 dilaksakan diluar kelas. Dari penelitian pada siklus 1 dilakukan di dalam kelas, hasil pada siklus I menunjukan kemampuan berhitung belum berkembang dengan baik sehingga penelitan dilanjutkan pada siklus II yang dilaksanakan diluar kelas hasil menunjukan kemampuan dalam hal berhitung yang dilakukan diluar kelas menunjukan hasil berkembang lebih baik. Dari hasil yang diperoleh terdapat peningkatan yang membuktikan bahwa kegiatan berhitung dapat meningkatan kemampuan kognitif pada anak
Hak Cipta (c) 2024 Nurseha (Author) https://creativecommons.org/licenses/by-sa/4.0
Analysis of Moral Values in The Film "Cars" on Character Education
This study aims to build awareness of moral values ​​that are felt to be declining so that they have a significant impact on a person's character education. The method in this research is a qualitative descriptive method that uses data collection techniques by watching and documenting films using the validity of triangulation source data, while the data analysis technique uses interactive data analysis techniques, namely data collection, data reduction, data presentation, and drawing conclusions or verification. The results of the study showed that there were 28 moral values. The results of this study can provide important meaning for the development of a person's character education through moral values
Hak Cipta (c) 2024 Raka Adhi Putra, Franscy, Subadar (Author) https://creativecommons.org/licenses/by-sa/4.0
The Correlation of Using TikTok on Students' English-Speaking Skill at Mts Daarul Abror
This study aims to determine whether there is a correlation between the use of TikTok on students’ English-speaking skills at MTs Daarul Abror. This research method is a quantitative method which is a type of associative quantitative research with a correlation approach. This research was conducted at MTs Daarul Abror. The sample of this research amounted to 29 respondents. The data of this study were collected through tests and questionnaires. The test used in this study was a conversation asking for permission and the questionnaire consisted of 20 statements in a closed questionnaire. After collecting the data, the researcher analyzed the data to find the result by using the Descriptive statistical method and Pearson Product Moment Correlation Formula. Based on the results of the correlation analysis, a significant correlation value of 0.000 was obtained, which means 0.00 < 0.05, so that 0.05> hypothesis is rejected, and 0.05 < hypothesis is accepted. The sig value of 0.000 – 0.05 indicates a relationship between the two variables, and the calculated correlation r of 0.626 shows the relationship. The value of r (0.626) is in the range (0.60 -0.799) after recitation using the correlation interpretation criteria and is included in the category of having a strong correlation. The results of this study can conclude that there is a relationship between the use of TikTok and students’ English-speaking skills at MTs Daarul Abror
Hak Cipta (c) 2024 Della Aulia Hasanah, Lenny Solo, Rini Septa Angraini (Author) https://creativecommons.org/licenses/by-sa/4.0
Developing Students' English-Speaking Skills Through Role-Play at SMAIT Insan Madani 8
This research aims to enhance the speaking skills of first-grade students at SMAIT Insan Madani 8 Tangerang by using role play activities. The research is motivated by preliminary findings which indicated that the students had weak English speaking skills, particularly in providing interpersonal responses. This research employed Classroom Action Research (CAR) to address issues in students' English speaking skills. Based on the design by Kemmis and Taggart, the research was conducted over two cycles, each including stages of planning, acting, observing, and reflecting. Data were collected through both qualitative and quantitative methods. Qualitative data were obtained by analyzing interview and observation results, while quantitative data were derived from students’ speaking scores on pre-tests and post-tests, as well as from questionnaires
Hak Cipta (c) 2024 Amelia Ramadani, Iswandini Agustin, Dini Hidayati (Author) https://creativecommons.org/licenses/by-sa/4.0
Improving Listening Comprehension Through YouTube Learning Videos for Physically Disabled Students at SLBN Bekasi Jaya
The purpose of this study was to analyze the improvement of listening skills of 12th-grade students with disabilities at SLBN Bekasi Jaya through learning videos on YouTube. The subjects of this study were 5 students. The research method used was action research from Kemmis and McTaggart. The research instrument was based on the results of the post-test and pre-test scores and was supplemented by interviews with teachers. The standard test completion score given was at least 60. The results obtained showed that 3 students or 60% of students successfully passed the KKM with an average pre-test score of 58, while in the post-test results, all students successfully passed the KKM or 100% with an average post-test score of 72. This improvement was also supported by teachers through interviews with teachers who stated that the existence of YouTube learning video media made it easier for students to learn because students could repeat learning through videos anytime and anywhere. This makes it easier for students with special needs who have characteristics that tend to be slower in the learning process
Hak Cipta (c) 2024 Dela Novita Sari, Franscy, Yanti Rusmiati (Author) https://creativecommons.org/licenses/by-sa/4.0
Error Analysis of Recount Text of Junior High School Students of Mutiara Mandiri
This study aims to identify and address errors in recount text writing among junior high school students. A descriptive qualitative approach using content analysis was employed. The research involved students from classes VIII-C and VIII-D at Mutiara Mandiri Junior High School, Bekasi, with 30 students selected through multi-stage random sampling. Data were collected from their English recount text writings. The analysis focused on identifying and categorizing both correct and incorrect elements, with emphasis on errors for further analysis and correction. The study identified four main error types: omission, addition, misformation, and misordering. These errors were most common in the use of simple past tense, verbs, linking verbs, and adverbial phrases related to time and place. Causes of these errors included interlingual transfer, intralingual transfer, learning conditions, and communication strategies. To address these issues, the study recommends reducing interlingual transfer, improving learning conditions, and enhancing communication strategies by strengthening students’ grammar knowledge. The findings revealed 595 sentences, with 458 correct and 133 containing errors. Based on these results, teachers should identify and incorporate relevant lesson materials, actively engage in the learning process, and provide regular writing exercises. Furthermore, Mutiara Mandiri Junior High School should enhance learning resources by offering scientific books, internet access, projectors, and other educational media.
Hak Cipta (c) 2024 Tuti Setianingsih (Author) https://creativecommons.org/licenses/by-sa/4.0